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Con Game (Juego de estafa)
Interactive Narration
1998
Santiago Echeverry

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In this narrative experiment posed by Santiago Echeverry, the "reader" is invited to follow a story which, as is customary in non-linear narratives, advances by means of a series of choices made by the reader. Echeverry plays with this structure, taking every decision to the limits of tension. The streets of New York are the perfect backdrop for this interactive work of fiction: America as the paradigm of a do-it-yourself future, the mirror of our desires, dreams, and nightmares.
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