So much for self control is an animation in which virtual clones of the artist's 3D scanned body are crammed together and restricted in their movements as a result of an algorithmic anomaly.
The emergence of cyberspace has implied a need to redefine the new role of the subject, its limits, its "physicality" as a virtual entity. How is the space of the self negotiated in a machinic agency? What happens when it does not respond to the function assigned to it as a gear? The work makes visible what this error in the system generates: the perpetual negotiation, the resistance, the line of flight, the sabotage to self-control.