Camouflage Transvestitism Media icons Recycling Refuse Market Panic Identities Digital kitsch Antiheroes Paranoia Invasion Tourism

The consumer society’s best-selling product is the comfort of belonging to it. What matters is not the product, but how it is sold. Or, at any rate, that the product and the sale are part of the same narcotic phenomenon of seduction.

Internet reverts the relationship of power that results from the unidirectionality of traditional mass media. Though not without setbacks, information is starting to flow independently of advertising rules and market logic.

Using different methods, through humor, disorder, mimicry, parody or camouflage, the pieces that make up this section attack advertising stereotypes, seen as social, political, military or marketing propaganda. 

The process of naturalizing heroes and villains in the sphere of social conflict that this propaganda attempts to impose starts to fracture and distort. The media icons and ideological memes that are shaped by the spectacle, when obstructed by the virus of art, transform into menaces, into Trojan horses, zombies who turn against their creator. A cycle of cultural recycling is triggered, a social, symbolic remix with attitudes of transvestitism, rage, abandon and impertinence.

Ze dos Bois
Transfer
Website. 2002

Transfer is a “company” whose web presence was created by the Portuguese ensemble Zé dos Bois, and which was founded as “an agency for the legal importation of American citizens interested in alternative ways of life”. Its cover shows Martim Moniz Square, where a series of tragic, but common, events involving illegal immigration are simulated, and provides real information about the legal steps an immigrant to Portugal must follow. This page is only one part of the original project that was concluded with an installation titled Situation Zero at the Yerba Buena Center for the Arts in San Francisco in 2001.  The exhibit called on the public to fill out a form which exposed all the myths and stereotypes of immigration, and where anyone interested in emigrating to Portugal could establish initial contact with that country’s job market. While the content of the page resembled that of a consultancy, the language was reminiscent of a tourism office. With its promotionally-priced packages, it invites us to take part in this new popular practice in which the immigrant, like a chameleon, dresses up as a tourist.

Antonio Mendoza
Indiction
Online project. 2003

Antonio Mendoza’s works, gathered in the Subculture site, present us with a dizzying metacollage of images and sounds that blend, almost obscenely, icons from politics, industry, pornography, religion, fringe groups and terrorists. Mendoza gives us an up to date snapshot with the narcotic effect of the digital and its main active ingredient: speed. And with the same speed that we see the Subculture browser windows pop up and disappear, we are exposed to the extremes: comfort and alienation, control and chaos, databases and overflow.
There is no safe browsing in Subculture. We can’t even use the word browse: it is more like walking in a minefield. If we think of pages as skins (the visible), the tactic chosen by Antonio Mendoza is like one involving a frenzied molting process. If the chameleon confuses us by changing its skin color, in Subculture we can’t even catch it, not because its skin resembles its surroundings, but because we always see a different skin. The molting mesmerizes, all the while creating a sense of attraction and repulsion. Hidden like a scorpion between the rocks and ready to discharge its venom.

Antonio Mendoza
Anime
Online project. 2003
Like the other works in the Subculture site, this piece plays once again with elements common to the works of Antonio Mendoza: automatic navigation, unpredictable and unmanageable, with windows that quickly open, move, grow and disappear before our eyes, and within them, a gallery of media icons and celebrities forced to violently intertwine.
In the case of Anime, the accent seems to be on the ambiguous representation of the manga characters, whose intended audience, whether children or adults, is undefined, and on playing once more with speed as a strategy to alter the senses. The speed that challenges our ability to look and which plays with invisibility, both because of what we can’t see because it is hidden from us or it changes too quickly, and with invisibility in reference to what we are not supposed to see. The speed that frees us from the pressure of deciding whether to resist and refrain from looking, or to give in and be passively invaded by the images.

Ivan Lozano
7 sabores
Website. 2003

In his piece 7 sabores (7 flavors), keeping with the theme of devalued popular Latin American superheroes, Iván Lozano comes up with some new ones, Combimen, Lucha King’s, Insert Coin and Virtual Vedette, based on local stereotypes. The name of the piece, 7 sabores, comes from a dish that is served casually and which features a colorful mix of various criollo chowders from Lima that form a rainbow of colors, smells and flavors. Looking like a cross between a videogame and digital kitsch, Lozano uses these popular icons to introduce us surreptitiously to a marginalized world, using seduction to transform rejection into curiosity. This “rich combination” of antiheroes proposed by Lozano is presented to us packaged like a videogame, one which might well be offered for sale in the street by one of Lozano’s characters, playfully recycling elements from everyday life, colors and flavors, hardships, dreams and anxieties.

Eduardo Navas
Diary of a Star
Weblog. 2004/2007

The Diary of a Star is based on the words in Andy Warhol’s diaries. Navas points out that Warhol wrote his diaries in much the same way as blogs are written today, with the knowledge that his personal writings would become public sooner or later.
The project, which Navas has been working on since 2004, consists of putting Andy Warhol’s diaries on line and, at the same time, to make a meta-diary out of them, with comments on each entry. This meta-diary is signed by one “Meta-dandy”, a character Navas uses to play the speaking role of a Baudelaire doppelganger, identifying the modern flaneur both with the reader of Warhol’s diaries and with a web surfer.
As in other works by Navas, we can see the theory that lies behind the artist, and consider this piece as a critical essay in which he analyzes the enunciative differences between modern and post-modern subjects.

Arcángel Constantini
Multiverses
Online project. 2004

The way to classify and organize the objects we see in flea markets is as enigmatic to us visitors as it is for anyone, even for the seller, to trace its provenance, the log of each rejected article. Multiverses alludes in a certain way to the immeasurability of these possible worlds, parallel worlds in which the objects have been silent witnesses to happenings, horrors, fantasies and celebrations, and which now share a common space and evoke memories all at once real, invented or implanted.
But at the same time, as with every market, it is not just a space for chance encounters or forced friendships, like those between a doll and a cell phone or an umbrella and a sewing machine, but also a launching pad, a starting point for countless potential futures.  Past and future Multiverses, cycles of death and resurrection of imaginations and meanings.

Arcángel Constantini
3AM
Website. 2004

Repetition ingrains memories and also generates rituals. Like market days. In his work 3AM, Arcángel Constantini offers us scenes recorded in infrared video hours before sunrise, while the El Salado market in Iztapalapa, Mexico City, is set up. The images are shown in a loop, like the loop that is the repetitive work and travel ritual of the vans to the market and the setting up of the stalls.
Constantini makes his nighttime voyage among the stalls as they are set up in the shadow of the “official” market: the discards of consumer society recycled for a new consumer. Armed with his night-vision camera, he comes face to face with faded plastic dolls, rusted tricycles and old, neglected videogame consoles. The viewer is invited to peruse these video fragments, tightly arranged like the stands in the tianguis, just like visitors to the market will be at the crack of dawn.